
Another study gives much needed support to video games. According to Carmen Russoniello, a professor at East Carolina University, video games are potentially beneficial when it comes to relieving stress and tension. Here is more information from IT World Canada:
Carmen Russoniello, a professor at East Carolina University, recently finished a six-month study of people playing Bejeweled 2, Peggle and Bookworm adventures. The study concluded the games could have “potential therapeutic applications,” according to a press release issued by PopCap games, which by sheer coincidence happens to be the developer of these three games.
The school’s department of recreational and leisure studies observed the behaviour of video game players and measured their stress, psychological tension, anger, depression, vigour, fatigue and confusion. For example, people who played Peggle experienced a 66 per cent reduction in “psychological tension” while 43 per cent of those who played Bookworm Adventures experienced a reduction in depression. Rumour has it people who reached the fourth screen in Space Invaders also experienced confusion, though that game was not included in Russoniello’s study.
It is interesting to note, however, that only specific games were covered by the study. The GTA series, which could be the most popular game franchise ever, was not included in the study.
The East Carolina University study did not include Grand Theft Auto, a game where players can pretend to be criminals taking on rival gang members and robbing banks. The game’s developer, Rock Star North, also makes Bully and Manhunt.
Oh well, it is a start, isn’t it?
Tags: Psychology

Gaming consoles have really come a long way since video games were first invented, don’t you think? I am relatively young but I still remember playing with some of the ancient consoles that kids of today would not recognize. That is why I was very much amused when I read the series of articles over at Games Radar which detailed the consoles of the different decades, starting from the 70s. Of particular interest to me were the consoles of the 80s. (Yeah, I think I just gave away my age range. Oh, well.)
This I remember oh so well:
Console: Game & Watch – Japan
Manufacturer: Nintendo
Discontinued: 1991
These LCD electronic games came in different models – all of which have resembled an iteration of the Game Boy or DS at one point. The Game & Watch pioneered left-handed directional control with the d-pad, seen on every console and handheld in the modern age.
I never had my own Game & Watch but my schoolmates who were fortunate enough to have on were of a sharing nature so we all got our turn.
And how about this?
Console: Atari 5200 Super System
Manufacturer: Atari
Discontinued: 1984
Created as a powerful successor to the 2600, the 5200 competed with the Intellivision and ColecoVision once it hit the market. Unfortunately, Atari spent more attention on the oversaturated (and far more popular) 2600 rather than their new console. Also, Atari underestimated the value of backwards compatibility – at least until they released an adapter the following year. Generally considered a failure, the newer controller also featured a pause button which has since been seen everywhere in the world of gaming.
Ahh, this one we were fortunate enough to have. Of course, with so many kids in the (extended) family, we had a heck of a time trying to get our gaming urges satisfied.
Photo courtesy of www.brianapps.net
Tags: consoles

…and I’ll tell you who you are. Obviously, this is my own version of the cliché “tell me who your friends are and I’ll you who you are.” Though I believe that this cliché can be true to some extent, I am not quite sure that it applies to video games.
I am actually not the first person to think along these lines. In fact, I got the idea from Crispin Boyer who wrote an entry in his blog entitled “Do we play what we are?” He, in turn, got his inspiration from a series of essays “Are we what we play?”
It seems that more and more gamers are digging deeper into the psychology of gaming – and why not? Gaming holds more meaning than merely mashing buttons or clicking the mouse.
So, do video games reflect one’s personality? Perhaps. Our choices, when it comes to video gaming, have something to do with our interests in real life. The person who loves basketball spends time playing NBA Live. The person who loves football plays Madden. Does this mean, however, that the person who is crazy about GTA is a killer and a violent person?
I suppose it is not as clear cut as that. I have a friend who has never tried skateboarding. Yet he is addicted to Skate. Then there is another friend who has never laid a hand on any other person and is opposed to violence in principle – yet he can’t get enough of God of War.
So what’s the deal? What do you think?

I came across a short article by Christopher Dawson over at ZDNet posing the question “Do game consoles have a place in primary education?” His rationale is as follows:
However, the new game, Cosmic Family, is a slick game filled with puzzles and animation. While the puzzles are engaging, the Wii itself, with it’s motion-sensitive Wiimotes, takes a remarkable amount of coordination and sensitivity to operate.
As I watch the kindergarten teacher work to develop just this sort of skill, I have to wonder if there might not be a place for systems like the Wii (with a limited selection of appropriate software, of course) in early elementary education, just as there is for desktop or laptop computers.
It seems to me that the Wii could be a great tool for developmental work, as well as occupational or physical therapy for particular students with identified needs in these areas. The parent in me feels a knee-jerk sense of horror at the thought of Nintendos in classrooms or gymnasiums. However, the technologist in me sees some new tools that just might take us beyond technology for the sake of technology.
I understand how a parent can feel that sense of “horror” at the thought of video games in school. But then again, it really depends on your perspective. If you see video games as a tool to enhance your children’s educational experience, it would probably be a sense of elation and not horror that you would feel.
I think the bottom line here is control and discipline. Just like any other school subject, the idea of using video games for educational purposes should be monitored and guided strictly. I think that it is a perfectly good idea to expose young children to technology – learning and fun together, don’t you think so?
Tags: education
Is your child gaining too much weight? Then buy him video games! But hold your horses, we have to qualify what kind of video games you have to buy. According to a team of researchers from Hong Kong, obese children can benefit from video games which urge them to move.
Of course the first thing that entered my mind when I read this was the Wii. However, there are other video games out there that provide similar benefits. One India reports:
“A recent active gaming concept that allows players to experience various activities (e.g., bowling, fishing, tennis, golf) in a virtual world is the XaviX gaming system (SSD Company Ltd., Shiga, Japan),” the authors said.
“In addition to the exercise gaming modalities, the XaviX system includes a gaming mat (XaviX J-Mat) that allows participants to travel the streets of Hong Kong at a walk or a run, avoiding obstacles and stamping out ninjas,” they added.
Robin R. Mellecker, B.Sc., and Alison M. McManus, Ph.D., of the Institute of Human Performance, University of Hong Kong, Pokfulam, measured heart rate and energy (calorie) expenditure in 18 children age 6 to 12 (average age 9.6) during a 25 minute gaming protocol.
“Our data demonstrate that the two active gaming formats result in meaningful increases in energy expenditure compared with the seated screen environment. The next step is to test whether active gaming interventions can provide sustainable increases in childhood physical activity,” the authors said. The study is published in the September issue of Archives of Paediatrics & Adolescent Medicine, one of the JAMA/Archives journals.
Not bad, eh? I think the Wii is still the king when it comes to these kinds of things but I am also thinking that more and more in the industry will follow suit.
Tags: health, obesity, video game
I just could not resist this. I might be biting off more than I can chew but after reading the entry titled “Would You Buy Your Kid a Video Game Console!?!” I knew I had to write my own thoughts. Here is what the blogger had to say:
I remember one time our neighbors were over and the topic of video games came up. They were unsure if they were going to treat their kids with a computer box of pointlessness. I immediately said “Don’t ever buy them or let them get a video game console”. WHY? Because after 14 years of playing video games I have learned NOTHING except for how to be a better video game player. If I could go back and erase any type of video game console from my life I honestly believe that I would become a smarter and more active person.
First it made me think. I have been playing video games for longer as this guy – on the PC and consoles combined. What have I learned? Faster and better reflexes? Interacting with other people? Strategy? Even simple math. Persistence perhaps.
I wouldn’t go as far as to say that I have learned NOTHING. Then again, he does have a point about being a more active person. I suppose it all boils down to how parents monitor and control the use of the video game consoles and computers. Just like anything else, moderation is the key.
How about you, would you buy your kids a video game console?
Tags: consoles, Psychology
Will this ever stop? Will researchers ever find something definite about the link between violent video games and the behavior of those who play them? While I was doing my regular news browsing, a headline caught my eye. It read “Violent video games tied to teen aggression.” In my mind, I was wailing “Not again!”
After all, we have heard such statements from various people across various sectors for so long now. Then we have those people from other sectors claiming that these statements are unfounded. So what is it, really?
So I just the article anyway – if only to find out what proof they have found now. This is what Reuters reported:
Adolescents who play violent video games may become increasingly aggressive over time, a new study of Japanese and U.S. teens suggests.
Researchers found that among three groups of 9- to 18-year-olds followed over several months, those who regularly played violent video games were more likely to get into more and more physical fights over time. The study is among the first to chart changes in gamers’ aggressive behavior over time, lending weight to evidence that violent video games can encourage violence in some kids. And it’s the first to show that the effects are seen across cultures, researchers report in the journal Pediatrics.
I have to emphasize the use of the word MAY. Grammatically speaking, this word is used to indicate a possibility. It does not really provide a solid link between the two factors being considered. To be honest, I am not surprised at all, are you?
Tags: aggression, gaming psychology
Parties are always fun – whether they are for kids or adults. One thing that I noticed recently is that parties tend to have a theme. I guess having people dressed up as somebody else adds to the fun. Having activities revolving around a certain theme is also quite entertaining.
Yet have you ever thought of having a party where you can play video games? Just imagine how video game enthusiasts will react to that kind of party! Well, if the idea is to your liking and you have some cash to spare, this is a very good idea – and something that can be done as well. Read this:
Scott Novis, 42, founded The Game Truck two years ago in Tempe with idea of bringing arcades to birthday parties. So far, the company has done nearly 1,000 parties. Novis calls it “social video gaming.”
“The kids love it. Hanging out and play(ing) games with your friends has to be one of the greatest, most fun things you can do,” said Novis, a 10-year industry veteran. He had worked as vice president for Fall Line Studio, an interactive entertainment affiliate of the Walt Disney Company.
The 50-foot mobile video game theater, from truck to trailer, is outfitted with four 50-inch flat-screen televisions, sound systems and 15 to 20 game consoles. They’ve got Xbox 360s, Wiis, PlayStations and more than three dozen multiplayer games.
How much will this kind of service set you back? A nice sum of $275 for two hours and $95 for every additional hour. For that many consoles and other equipment, I think that it is not such a bad deal.
Tags: video game party
Apparently, Mark Wahlberg does and that is why he refuses to play Max Payne even if he is playing the starring role in the movie adaptation. I am sure that you know all about Max Payne but let me refresh your memory nonetheless.
Max Payne is a third person shooter game that can trace its origins back to the year 2001. Back then, the game was developed for the personal computer and was compatible with Windows. Soon after the Windows version was released, Max Payne for the PlayStation 2 and the Xbox were developed by Rockstar Games (of course you know who they are, right?). A year after, Mac users had the chance to play Max Payne on their babies.
The first game became very popular that in 2003, a sequel was published. This time, it was dubbed Max Payne 2: The Fall of Max Payne. To date, this video game franchise has sold over 7 million copies worldwide.
As the trend seems to be these days, popular video games are being made into movies – and that is what Mark Wahlberg is working on. The movie is set to be released in October of this year with Mark being the star. And yet he refuses to get himself a copy of the game and actually play it for himself. He said:
I didn’t want to play because I have an addictive personality. I got more responsibility now than I’ve ever had with the kids and everything else. I don’t want to be spending 14 hours on the videogame and then eight hours on the set. It’s not going to work out.
Tags: Psychology
I went on a vacation a couple of weeks ago and though I was very excited about the prospect of being at the beach for a week, I was having mixed feelings at the same time. This was due to the fact that I had just received my copy of GTA IV a couple of days before we were set to leave for the beach. I did have a chance to play – believe me, I took every chance I could get – but that was not enough to whet my appetite. I was mulling over the possibilities and came up with three:
-Postpone the trip.
-Take my PS3 with me.
-Forget about gaming for a while.
The second option was very very tempting. Until I realized that I had to take a ferry boat to the island and I didn’t really want to risk damaging the console. So option 3 it had to be.
It was not that bad, really. During the first day, I would think about gaming every now and then and wish fervently that I was at home in front of the TV. Those moments became rarer and rarer until they were totally gone by the 3rd day. However, when the 5th day came around, I was itching to play so badly I just couldn’t wait for the ferry boat to arrive.
So I guess that’s my figure – 5 days without gaming. I survived – and no scars to show for it. How about you, how long can you go without gaming?