I have heard many PlayStation 3 and Xbox 360 fanboys say this over and over. These relatively new video game consoles just keep getting better and better, and for some, you have not experienced gaming unless you have used these consoles. Indeed, I know some people who would not play on anything than their favorite gaming console.
But what about the good old personal computer? Back in the day, the PC was all I played on. From Minesweeper to Hearts to The Sims to Counterstrike – the PC also has continued to evolve as a mean gaming machine. If we were to believe some people though, it would seem as if the PC as a gaming machine is all but dead. But is it, really?
Apparently NOT. A recent study by Interpret shows that 23% of gamers use their PCs as the main means of gaming. Their reason? The computer provides a far better experience than the PS3, the Xbox 360, or even the Nintendo Wii.
This is because with the PC, you can use the keyboard and the mouse for more complex controls. These peripherals also provide better means of communication, which is quite vital for online MMOs and strategy games.
You may be wondering about the sales of PC games. It is true that PC games are selling less and less – that is why video game stores are devoting less shelf space to them. However, the sales of downloadable games continue to rise.
The bottom line? PC gaming is not dead, and I don’t think it will ever be
Tags: pc gaming
Most hardcore gamers today who are obviously after the best game play methodology would usually be left with either choosing a gun or a sword in his own role playing expedition in the usually created game worlds today. Such has been seen from the games that have been clamored to by millions such as Gunbound and Runescape. Both have their own style of game play, either medieval times or old western style shoot-around.

Depending on the theme of the developed game or the actual purpose of usual storylines that would guide the new player towards his journey, people are sure to be befuddled with what type of character they would want to create and develop. For medieval worlds, warriors and magicians would usually be the primary categories of choice. But if there is one thing that a hardcore gamer should be aware of, he must ultimately decide on one character creation first before moving on to choosing other character types with special skills. Patience in this type of game play is a rarity but can be an asset if used well.
[tags]gunbound, runescape, rpg, online games[/tags]
Tags: gunbound, online-games, RPG, runescape

I am sure that you have heard of some of these urban legends. I don’t know if you believe them (or used to believe them) but I thought it would be interesting to look at some of the biggest myths of video games.
Donkey Kong is a result of a wrong translation – it was really supposed to be Monkey Kong.
Funny isn’t it? Unfortunately, there is no truth to this. Shigeru Miyamoto, the legendary Nintendo designer would be the first one to debunk this myth. He says that the name may sound funky but it was the choice at that time. It turned out to be a good choice – it is one of the most popular video games of all time.
PS2s – thousands of them – were purchased by Saddam Hussein to create a supercomputer for his military.
Not! Why would Saddam make use of PS2s to create a supercomputer? I am sure that a man of his means would have had access to more powerful processors. This hot piece of rumor didn’t stay alive for long – government officials officially debunked the myth soon after it circulated online.
A man has died playing video games.
Alright, this one has truth to it. I remember reading about it several years ago. This Korean man played for 50 hours straight and died of a heart attack. That was in 2005. Another Korean guy died of exhaustion after playing straight for 86 hours. The moral of the story is this – get some rest while playing video games!
Want more of these urban legends? Read Yahoo’s feature on them.
Tags: gaming culture, urban legends

The answer would depend on who you are asking. Well, according to some game developers, they do. I ran across an article talking about this topic and I thought I’d share excerpts with you:
For years I’ve heard from gamers and game developers who relish the stories in “Final Fantasy” games or in the adventures made by Canadian developer BioWare. But at the Game Developers Conference last month, I heard something else. I heard game developers grump about the state of storytelling in video games.
I heard Dave Jones, president of development studio Real Time Worlds and one of the original architects of the “Grand Theft Auto” series, telling an audience: “I like to leave story to books and movies.”
I met with Denis Dyack, the ever-outspoken president of Silicon Knights to talk about the ambitious and heavily story-driven action game “Too Human,” which his company will be releasing on the Xbox 360 this year. And he trashed game stories too. He said the current quality of game stories is “just not acceptable.”
Here’s what he told GameFile (it’s classic Dyack, the kind of commentary that has won him legions of fans and detractors): “I think stories like [the ones in the books] ‘Hyperion’ or ‘Altered Carbon’ or very serious science fiction — we need to get stories to that level in the video game industry. … Bubblegum stories are OK, but there’s no reason we can’t aspire to do more for those who want to do more. Certainly there’s room for everything. If ‘Too Human’ can say anything, it’s that it can be done, and we should at least attempt to try.”
Author Stephen Totilo ends:
So what was the greatest story a video game ever told? A “GTA” game? “Mass Effect”? “Planescape: Torment”? Was the greatest gaming story ever told even a great one? Or should developers not bother trying to tell a great one? At GDC, the answer wasn’t clear. But the restlessness was evident. Games don’t tell great stories yet, the game makers told me, and maybe they never will.
Sad but true.
Tags: plots, story lines

I have never played a video game while drunk – well, as far as I can remember. I ran across this funny post detailing the top 5 games you are better at when you’re drunk. I guess the effects of St. Patrick’s Day drinking had not worn off yet when Jenn Frank wrote this post. It’s an amusing read – here’s the list:
1. Phoenix Wright: Ace Attorney – DS
While you might not think booze and detective work go together (although, come to think of it, there is a certain Sam Spade appeal there), the truth is, point-and-click adventure puzzles seem to go down a little easier with a glass of wine.
2. WarioWare: Smooth Moves – Wii
With alcohol, it’s easy to coerce your friends into doing things they would never ordinarily do. Turn that negative into a positive! Nothing feels quite so right as finding four of the burliest, manliest dudes you can, moving the Hummel figurines out of arm’s reach, and bringing out the Wii Remotes.
3. Guitar Hero – PS2, 360, Wii, Mac
With “beatmatching” rhythm games and alcohol, there’s a dramatic bell curve. You’re invincible after a beer, but after one too many, you’re so kicked out of the band. The reason you can play games after a whiskey is actually the same reason you don’t drive after a whiskey: Slightly impaired judgment means you’re more confident, more daring.
4. Rez HD – 360
Perhaps games like Breakout benefit from alcohol consumption because they do rely on visual abstraction. Modern shoot-em-ups like Rez also seem to benefit from beer buzz: The half-awake, primal brain focuses on nothing in particular, and yet, as if automagically, you manage to rack up a phenomenal score.
5. Breakout – Atari 2600
Breakout is a very twitchy game that requires fine, precise movements and astute snap decision-making. In that regard it’s practically a sobriety test.
What do you think? Want to try one of these out after a night of drinking?
Tags: humor

Another study gives much needed support to video games. According to Carmen Russoniello, a professor at East Carolina University, video games are potentially beneficial when it comes to relieving stress and tension. Here is more information from IT World Canada:
Carmen Russoniello, a professor at East Carolina University, recently finished a six-month study of people playing Bejeweled 2, Peggle and Bookworm adventures. The study concluded the games could have “potential therapeutic applications,” according to a press release issued by PopCap games, which by sheer coincidence happens to be the developer of these three games.
The school’s department of recreational and leisure studies observed the behaviour of video game players and measured their stress, psychological tension, anger, depression, vigour, fatigue and confusion. For example, people who played Peggle experienced a 66 per cent reduction in “psychological tension” while 43 per cent of those who played Bookworm Adventures experienced a reduction in depression. Rumour has it people who reached the fourth screen in Space Invaders also experienced confusion, though that game was not included in Russoniello’s study.
It is interesting to note, however, that only specific games were covered by the study. The GTA series, which could be the most popular game franchise ever, was not included in the study.
The East Carolina University study did not include Grand Theft Auto, a game where players can pretend to be criminals taking on rival gang members and robbing banks. The game’s developer, Rock Star North, also makes Bully and Manhunt.
Oh well, it is a start, isn’t it?
Tags: Psychology

Gaming consoles have really come a long way since video games were first invented, don’t you think? I am relatively young but I still remember playing with some of the ancient consoles that kids of today would not recognize. That is why I was very much amused when I read the series of articles over at Games Radar which detailed the consoles of the different decades, starting from the 70s. Of particular interest to me were the consoles of the 80s. (Yeah, I think I just gave away my age range. Oh, well.)
This I remember oh so well:
Console: Game & Watch – Japan
Manufacturer: Nintendo
Discontinued: 1991
These LCD electronic games came in different models – all of which have resembled an iteration of the Game Boy or DS at one point. The Game & Watch pioneered left-handed directional control with the d-pad, seen on every console and handheld in the modern age.
I never had my own Game & Watch but my schoolmates who were fortunate enough to have on were of a sharing nature so we all got our turn.
And how about this?
Console: Atari 5200 Super System
Manufacturer: Atari
Discontinued: 1984
Created as a powerful successor to the 2600, the 5200 competed with the Intellivision and ColecoVision once it hit the market. Unfortunately, Atari spent more attention on the oversaturated (and far more popular) 2600 rather than their new console. Also, Atari underestimated the value of backwards compatibility – at least until they released an adapter the following year. Generally considered a failure, the newer controller also featured a pause button which has since been seen everywhere in the world of gaming.
Ahh, this one we were fortunate enough to have. Of course, with so many kids in the (extended) family, we had a heck of a time trying to get our gaming urges satisfied.
Photo courtesy of www.brianapps.net
Tags: consoles

…and I’ll tell you who you are. Obviously, this is my own version of the cliché “tell me who your friends are and I’ll you who you are.” Though I believe that this cliché can be true to some extent, I am not quite sure that it applies to video games.
I am actually not the first person to think along these lines. In fact, I got the idea from Crispin Boyer who wrote an entry in his blog entitled “Do we play what we are?” He, in turn, got his inspiration from a series of essays “Are we what we play?”
It seems that more and more gamers are digging deeper into the psychology of gaming – and why not? Gaming holds more meaning than merely mashing buttons or clicking the mouse.
So, do video games reflect one’s personality? Perhaps. Our choices, when it comes to video gaming, have something to do with our interests in real life. The person who loves basketball spends time playing NBA Live. The person who loves football plays Madden. Does this mean, however, that the person who is crazy about GTA is a killer and a violent person?
I suppose it is not as clear cut as that. I have a friend who has never tried skateboarding. Yet he is addicted to Skate. Then there is another friend who has never laid a hand on any other person and is opposed to violence in principle – yet he can’t get enough of God of War.
So what’s the deal? What do you think?

I came across a short article by Christopher Dawson over at ZDNet posing the question “Do game consoles have a place in primary education?” His rationale is as follows:
However, the new game, Cosmic Family, is a slick game filled with puzzles and animation. While the puzzles are engaging, the Wii itself, with it’s motion-sensitive Wiimotes, takes a remarkable amount of coordination and sensitivity to operate.
As I watch the kindergarten teacher work to develop just this sort of skill, I have to wonder if there might not be a place for systems like the Wii (with a limited selection of appropriate software, of course) in early elementary education, just as there is for desktop or laptop computers.
It seems to me that the Wii could be a great tool for developmental work, as well as occupational or physical therapy for particular students with identified needs in these areas. The parent in me feels a knee-jerk sense of horror at the thought of Nintendos in classrooms or gymnasiums. However, the technologist in me sees some new tools that just might take us beyond technology for the sake of technology.
I understand how a parent can feel that sense of “horror” at the thought of video games in school. But then again, it really depends on your perspective. If you see video games as a tool to enhance your children’s educational experience, it would probably be a sense of elation and not horror that you would feel.
I think the bottom line here is control and discipline. Just like any other school subject, the idea of using video games for educational purposes should be monitored and guided strictly. I think that it is a perfectly good idea to expose young children to technology – learning and fun together, don’t you think so?
Tags: education
Is your child gaining too much weight? Then buy him video games! But hold your horses, we have to qualify what kind of video games you have to buy. According to a team of researchers from Hong Kong, obese children can benefit from video games which urge them to move.
Of course the first thing that entered my mind when I read this was the Wii. However, there are other video games out there that provide similar benefits. One India reports:
“A recent active gaming concept that allows players to experience various activities (e.g., bowling, fishing, tennis, golf) in a virtual world is the XaviX gaming system (SSD Company Ltd., Shiga, Japan),” the authors said.
“In addition to the exercise gaming modalities, the XaviX system includes a gaming mat (XaviX J-Mat) that allows participants to travel the streets of Hong Kong at a walk or a run, avoiding obstacles and stamping out ninjas,” they added.
Robin R. Mellecker, B.Sc., and Alison M. McManus, Ph.D., of the Institute of Human Performance, University of Hong Kong, Pokfulam, measured heart rate and energy (calorie) expenditure in 18 children age 6 to 12 (average age 9.6) during a 25 minute gaming protocol.
“Our data demonstrate that the two active gaming formats result in meaningful increases in energy expenditure compared with the seated screen environment. The next step is to test whether active gaming interventions can provide sustainable increases in childhood physical activity,” the authors said. The study is published in the September issue of Archives of Paediatrics & Adolescent Medicine, one of the JAMA/Archives journals.
Not bad, eh? I think the Wii is still the king when it comes to these kinds of things but I am also thinking that more and more in the industry will follow suit.
Tags: health, obesity, video game